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"The East Perth Power Station is a disused power station located in East Perth, Western Australia. The site consists of a complex of industrial buildings occupying more than , bounded by East Parade, Summers Street, the Swan River and the Graham Farmer Freeway. History Administration building with generating building in the background The Power Station was constructed between 1913 and 1916 by the Western Australian State Government, which announced that the facility would generate all the electricity needed in the Perth Metropolitan area. The site of East Perth was chosen because coal could easily be delivered there by rail and because the enormous quantities of cooling water required by the condensing plant could easily be drawn from the Swan River. Construction was completed at a total cost of £538,000.East Perth Redevelopment Authority, Fact Sheet East Perth Power House in 1929 In the 1920s, 1930s and 1950s new power generators were added to the facility to meet the city's growing demand for power. By 1948 the station had an array of power generating sources.p.261 of Tait's electrical Directory of Australia and New Zealand, 12th Edition, 1948, Tait Publishing, Melbourne, Vic.: 3 International Combustion boilers, 10 Babcock & Wilcox marine-type boilers; as well as Green's economisers and Parson's turbo-alternators In 1968 the station converted from coal to oil, but six years later returned to coal firing. The station was decommissioned and closed in December 1981, as more advanced and cheaper methods of electricity generation made the facility redundant. Sign when the plans for rebuilding as a museum were still current Conservation and protection The East Perth Power Station is considered to be one of the State's most significant industrial heritage buildings.East Perth Redevelopment Authority, East Perth Power Station It includes a range of remnant machinery and equipment that is believed to be unique in the world because it contains the five different stages of power generation technology that occurred in the 20th century.Archer, J. C. A brief history of the development of East Perth Power Station. 1982. "Prepared under the auspices of the Engineering Heritage Sub-Committee of the Institution of Engineers, Australia - Western Australia Division". As early as 1993 plans were in place for conservation and protection of the site.Bodycoat, Ronald.(1993) East Perth Power Station [cartographic material] : conservation plan : prepared for the East Perth Redevelopment Authority / Ronald Bodycoat, Oline Richards. East Perth, W.A. : distributed by the Heritage Council of W.A.Tweedie, Lindsay. East Perth Power Station conservation plan : prepared for the East Perth Redevelopment Authority and State Energy Council of Western Australia. Volume 3. Detailed inventory of plant and equipment Perth, W.A : distributed by Heritage Council of W.A.Godden, Don. East Perth Power Station heritage significance assessment : report prepared for the State Energy Commission of Western Australia. Perth, W.A. The Commission, 1992. In 2007 an oral history project was conducted of former workers at the site - and the recordings are held at Battye Library.http://henrietta.liswa.wa.gov.au/search~S2?/tEast+Perth+Power+Station+historical+research+proj/teast+perth+power+station+historical+research+project/-3%2C-1%2C0%2CB/exact&FF;=teast+perth+power+station+historical+research+project&1%2C109%2C In 2011, University of Western Australia historian, Charles Fox published a history of the station Powering Perth. Proposed redevelopment In the 2000s the East Perth Redevelopment Authority developed a draft master plan for the site's future use, which went out to the public during a three-month community consultation period (7 November 2004 – 28 February 2005). Site works commenced in July 2004 and included a general clean up, building stabilisation and weather proofing. In early 2005 the Government of Western Australia appointed a Major Stadia Taskforce to report on the construction of a new stadium in Perth. Its final report recommended the construction of a new 60,000-seat stadium at either Kitchener Park (which adjoins Subiaco Oval) or at the East Perth Power Station site. In early 2008 the Government confirmed that Subiaco Oval would be demolished for the new Perth super-stadium to be built next door at Kitchener Park.Perth to get new $1.1 billion stadium The Age 8 February 2008 This site was chosen ahead of the other suggested site at the Power Station, which was instead to house a new $500 million museum.Government of Western Australia, Media Release: 'New major sports stadium for Western Australia', 8 February 2008 Planning and design of the new museum was to begin in 2008, with construction expected to begin in 2012. The extensive fit-out required for the museum was scheduled to start in 2013, with completion of the entire project expected in late 2015.Government of Western Australia, Media Release: 'Western Australia to build a Museum for the 21st century' , 8 February 2008 The redevelopment was to have been overseen by the Government's Office of Strategic Projects. Following the election of a new State Liberal party government under Colin Barnett, the redevelopment plans were scrapped in early February 2009 as part of a response to reduce government expenditure.Sports stadium and museum plans scrapped Australian Broadcasting Corporation 2 February 2009 In February 2015, the site was subdivided into four lots for sale to developers. The first lot offered for sale includes the power station building, which the purchaser would be required to preserve and redevelop. References External links Category:Landmarks in Perth, Western Australia Category:State Register of Heritage Places in the City of Vincent Category:East Perth, Western Australia Category:Former power stations in Australia Category:Economic history of Western Australia Category:Power stations in Western Australia "
"Neptis yerburii, or Yerbury's sailer, is a nymphalid butterfly found in India, (Assam and Sikkim), parts of China, Burma and Thailand."Neptis Fabricius, 1807" at Markku Savela's Lepidoptera and Some Other Life Forms Gallery Image:Yerbury's Sailer (Neptis yerburi) at Jayanti, Duars, West Bengal W IMG 5505.jpgAt Jayanti in Buxa Tiger Reserve in Jalpaiguri district of West Bengal, India Image:Yerbury's Sailer (Neptis yerburi) at Jayanti, Duars, West Bengal W IMG 5503.jpgAt Jayanti in Buxa Tiger Reserve Image:Yerbury's Sailer (Neptis yerburi) at Jayanti, Duars, West Bengal W IMG 5501.jpgAt Jayanti in Buxa Tiger Reserve References yerburii Category:Butterflies of India Category:Butterflies of Indochina "
"Shadowlord is a board game published by Parker Brothers in 1983. In it, two to four players, each representing a "master" of one of the four Greek elements (earth, fire, wind, and water) battle each other, and a non-player character called the Shadowlord, to become master of the universe. Rules = Object of the game = The object is to destroy the armies of opponents, and of the shadows, before the timer runs out and the shadowlord wins and the game is over. = Objects = Below is a list of objects required to play the game and their purpose. *Power Rings: These are the rings that the discs that are in play go in. *Character discs: These specify the name and power level of the characters. *Spaceships: These are required to move, and also to lay claim to galaxies players are not currently in. *Power cards: These are used in battle, explained later. *Battlefield: A big blue board where battles (explained later) are held. *Universe: The board that the game is played on. Each space is a galaxy, and the corner galaxies are "building stations" (explained later). *Power Stone: An object put into a spaceship slot on the power ring that allows an extra power card to be drawn in battle (explained later). Initially owned by the shadowlord, but can be taken from him if he is defeated in battle. = Legend = He ruled the galaxies of the Universe with wisdom and justice ... and by powers the likes of which no man or woman has ever possessed. His name was the Starlord, and his word was Law. When he grew old, the Starlord created a beautiful and mysterious crystal which harnessed his wondrous powers so that they might be preserved for the Starlord’s five children. He called it the Power Stone. When the Starlord’s death came to pass, into the Shadow Master’s hands fell the Power Stone. He became the Shadowlord, and a glorious civilization crumbled into darkness and decay. If this civilization is to flourish again, one of the four remaining heirs must emerge as the Starlord’s successor. Who will it be ... the Earth Master of Taurus, Virgo, and Capricorn? ... The Air Master of Gemini, Libra, and Aquarius? ... The Fire Master of Aries, Leo, and Sagittarius? ... The Water Master of Cancer, Scorpio, and Pisces? Or will the Shadowlord overpower them all? The four would-be Masters of the Universe travel throughout its galaxies in search of Warriors, Merchants, and Diplomats. Will the four Masters be powerful enough to defeat opposing alliances in exciting and suspenseful duels? ... Strong enough to withstand attacks from the Shadowlord's mysterious deputies and field commanders? ... Mighty enough to challenge their dark brother the Shadowlord, whose greatness in battle is a legend within a legend, for ownership of the Power Stone? The secret to survival is accumulation of power, sabotage of opposing alliances, and the strategic use of one’s resources. So prepare for an extraordinary adventure among worlds, space- storms, and the Shadowlord’s eerie Lost Fortress ... Where promises last until the next tempting bribe ... Where battles are fierce and defeat is forever. = Classes = Below is a list of the classes and their description. *Masters (Power levels: 8–10) These are the most powerful and important characters in the game. If a master is killed, that player is out of the game. **Level 8 Masters: Air, Earth, Fire, Water (all human) **Level 10 Masters: Invincible Darkness, Shadowlord *Warriors (Power level: 6) These are the second most powerful, and are the most useful as decoys in battle. **Human Warriors: Astrid, Axel, Holger, Kaare, Randi, Sten **Alien Warriors: Bernhard (Bear), Viggo (Lizard) **Shadow Equivalents: The Iron Claw, Baron Cruel, Counts Hector and Gwyth, Duke Halifax *Merchants (Power level: 3) Merchants are capable of doing battle, but are most useful for building spaceships. **Human Merchants: Arne, Brandon, Elayne, Faye, Folke, Selwyn **Alien Merchants: Svein (Pig), Vang (Tiger) **Shadow Equivalents: Marshalls Racson and Lynx *Diplomats (Power level: 0) A diplomat never fights, however, they are the only characters who can overturn character discs. **Human Diplomats: Aage, Deems, Elfrida, Erling, Ola, Sigurd **Alien Diplomats: Bors (Weasel), Gye (Mouse) **Shadow Equivalents: none *Shadows (Power levels: 3–10) Shadows are the antagonists of the game. The Shadowlord starts with the power stone. = Initial board setup = The Shadowlord is placed in a black power ring, given one of the power stones and five black spaceships, and placed in the center galaxy (the one with the castle in it). The minor shadows are placed circling the Shadowlord and are given one black spaceship each. A protagonist character disc is placed face down in each of the other galaxies except the home planets of the masters. Each player chooses a master and is given one warrior, one diplomat, and three spaceships which they can distribute to the three members of the force any way they choose. The three allies for each player are placed on the master's home planet. = Gameplay = Players roll the die to see who goes first. A turn takes place with the following actions in this exact order. 1\. Draw Power Cards: The player draws at least one, and an additional one for every corner galaxy the player controls. The player can either place them underneath a portrait for or face down in their attack hand (for use in battle). 2\. Roll the dice and follow the directions of the corresponding number on the guide card rolled. 3\. Build spaceships: Players get three spaceships for every merchant they own, three for every corner galaxy they control, and they can discard cards from their attack hand (added to in step one) and redeem it for the corresponding number of ships. 4\. Move: Players may move any character with a spaceship in its power ring they like, but may only move as many spaces as that character has spaceships. If they are the first player to cross into a galaxy, they may discard their spaceship onto that galaxy, and they control it. If a diplomat passes into a galaxy that has a face-down character disc, that diplomat may recruit that character into his alliance. 5\. Move a minor shadow: Each shadow can only be moved one galaxy at a time, and they never discard their spaceship and own the galaxy. The Shadowlord is never moved. 6\. Do battle: Battle occurs when a character moves into another galaxy that another player controls or occupies without his or her permission. Shadows never give permission to cross into the galaxies they occupy. Battle consists of the following: Each character in the galaxy (or a character of the defenders choice if the galaxy is controlled by the presence of a spaceship) is placed on the battlefield. Each participating combatant may choose one (and only one per character) power card from underneath its portrait or from the generic attack hand. The attacker places this extra card face down, while the defender places it face up. The attacker then turns up his extra card. A power card is drawn from the deck for each character in the battle, with the one controlling a power stone being able to draw yet another power card, and the players total up their side's power levels, spaceship count (only spaceships in the character's power ring count), and the value of all their power cards, and whichever side has the highest total, that player wins the battle. A card is then drawn for each of the losing characters, and that number is how many spaceships they lose. If a character is penalized more spaceships than it has, that character dies and is liquidated from the alliance. If the master dies, that player is out of the game entirely. If a player defeats a character with a power stone (either the Shadowlord or the one who took the power stone from the Shadowlord), that character then takes possession of the power stone. At the end of battle, all cards used are discarded. If the Shadowlord still holds the power stone, every time the deck of power cards are reshuffled, the power stone timer (which looks exactly like the power stone itself, so it does not matter which one is which) is moved up a slot in the power stone timer base. If the timer reaches the final slot, the game is over and all players lose. References External links * Category:Board games introduced in 1983 Category:Fantasy board games Category:Parker Brothers games "